«Main Road did brilliant work for me on "Wanted", a total number of about 90 shots that all turned out perfectly. Not only was the result great, but also my working relationship with Arman, a true professional in the Moscow VFX community because he communicates well, knows how to manage expectations and how to deliver an excellent product at all times.
It only took one visit with Arman and his team to work on some shots for me to realize that Main Road is set up just like an American VFX house. The interactivity and ability to be creative on the spot was right there and functioning at 100%.
My experience with Main Road as a vendor for "Wanted" was ﬁrst class, and I will absolutely consider them as a VFX provider on any project that I will be involved with in the future».
«We at Saber Interactive (with offices in the US and Russia), were lucky enough to work with Main Road on all our CG work for our million-plus selling title TimeShift. You can see some of what they did for us on their website. In short, these guys are the best of the best.
Main Road’s turn-around time on our Animatics/CG work was extremely quick and the end result was better than anything we’d seen in a game to date. Not only were we impressed by their professionalism and ability to deliver, but they even made suggestions for content changes that improved the final product. They have the ability to go from a storyboard or even just a good description from our art leads and deliver mock-ups that often hit the mark on the first try. More importantly, the final content that was delivered consistently exceeded our expectations.
We’ll not only use Arman and his crew at Main Road for any of our external CG, Visual Effects, and Computer Graphics needs on all of our future PC, PS3, and Xbox 360 games in the future – but recommend them fully to anyone who needs AAA work done in a timely manner and at a level that exceeds that of their competitors».
«An impressive team of enthusiasts... creatively gifted, appropriately aggressive. These people change our perceptions on what a studio of computer graphics can and cannot do, as well as the amount of time is really required in order to do everything correctly.»
“We began to collaborate with Main Road|Post in 2009, already on the preliminary stage of working on “Stalingrad”. When the film was already in production, Arman’s team worked on back-to-back concepts. Aside from that, the filming set always had experts from the studio on-location - it was a full immersion into the creative process.
In their work on “Stalingrad”, Main Road|Post worked with stereo materials for the first time, and the result is impressive - a brilliant benchmark. Attention and accuracy to the smallest details - this is what sets apart Arman’s team in working on images, graphics, and color.
This is in reference to the scenes where they turned day into night with color-correction, or when they made fire more intensive by combining the real flames with their digitally simulated counterparts, or where they created a fully computer generated shot with the fall of the German Henkel Bomber.
Together with Arman and his team we were able to make a modern film for modern people. The 3D, the scale of production, and attention to detail - basically all the tools which Main Road|Post flawlessly possesses, has allowed us to tell an emotional story, capable of affecting the modern young audience. Together we have made a film which has become, without exaggeration, a breakthrough in the developing Russian film industry.
We hope that in future we will make more than one collaborative project.”
“The close contact between pyrotechnicians and directors with visual effects supervisors is uncommon practice, unfortunately, even though this communication greatly facilitates the project. Each effect requires a lot of preparation. While remaining in constant contact with the experts at Main Road|Post, we made the starting base of the effect creation, while the guys there would enlarge, enhance, and make it more artistic or realistic.
In some cases the pyrotechnics wouldn’t be possible as is the case in a city, so then together with Arman we find a new approach to circumvent this problem.
From our side we know everything about explosions, their construction, factors, dynamics – we have an extensive library of information, so we would consult with the experts at Main Road|Post and sometimes corrected some things in order for the effect to be maximally realistic.
Arman’s team are crazy workaholics.
These are people who give their all to their profession, find their path, and don’t accept ready western assets, but instead create their own methods. These are people who are in love with film, and this is not an exaggeration. This is the most potent professional team in the country, that begins its work on a project way before shooting even starts. These are people who are incredibly responsible, and are ready to climb mountains, and get into dirt, night or day go anywhere to make something interesting.
I hope our collaboration will continue, we have many concepts and ideas that we would like to realize together with Arman and Main Road|Post.”
“We met with Arman Yahin quite a long time ago and that is probably the reason that allows us to understand each other well and work fast. Sometimes people who are understanding and talented are a pain to comminucate with. And that is a normal thing as long as it gets the job done.
However, in case of Main Road Post there are both: talented and understanding people who are easy to communicate with and who give you an adequate result. If I were to start a new project I would go to Arman. He and his team has a clear and prospective vision coupled with understanding of capabilities needed to achieve the right result.
They know precisely how to satisfy demands on a given budget and they always deliver the top quality work. Some movie directors of my generation mistakenly treat computer graphics as a gimmick. In fact, CG is a powerful tool in creator's hands. Today it is possible to create not only fictional worlds but also to recreate existed in the past 19-th century realities. For example, when we were shooting execution of Dostoevsky, we found that both the square and the Petersburg were no more.
. But Main Road Post was able to recreate the needed atmosphere via CG. It is a complicated task to create a real world using computer graphics. I even invited Arman to teach a course for my students at the All-Union State Institute of Cinematography (VGIK) so young directors can get used to this new expressive means of film language from the first years of work."
“Arman is a very talented person, which has been evident from his first steps and first tries. We have been working with him since his first big film “72 Meters”, and I feel that we have an unbreakable bond – we think and speak alike.
After that was “Turkish Gambit”, a film in which Arman started to shape himself into an individual, an artist. We both made discoveries, and in our line of work, it’s important to find associates, to develop a kindred of spirits. Arman is managerial, responsible, creative, and most importantly, he is not scared to make mistakes. Nothing is made on the first try in computer graphics; you might only see the result at the end.
The path of trial and error is always difficult and long, and it’s important to see the end result from the very beginning, and keep the final goal in mind. These qualities help Arman be one of the top experts working on computer graphics in our country.
In the Main Road|Post studio, a lot of time and effort is given to making sure that all the staff have an understanding of the common task. Yes, there are stars, the best experts in their field, but the final result is thanks to the entire team, the overall picture. Despite the involvement of if not all then most of the team on a shot, it is important to understand that a viewer won’t know that. They will see the final collaborative work and do not care who made the 3D models or who composited it, which is why the understanding of the common task by all the experts is so important, and Main Road|Post puts an emphasis on this.”
“I remember seeing Arman for the first time very well. We were then filming “Turkish Gambit” in Bulgaria and we were very overworked, because we went to shoot without being properly prepared.
Suddenly, close to the end of the day when the entire team just wanted to finish their shift and leave, a skinny boy arrived and said that he needs to take a few photographs of the set for visual effects.
Of course we hoped he would wrap it up quickly, but this was not the case. He finished only when he had done everything he needed for his work. He knew that the entire group was quietly hating him but would not balk, and did not yield to provocation. I respected him then, and afterwards we became proper friends. I support him and his team.
These guys are not apathetic, they don’t think about how to quickly make money, rather how to make the right result. While they were working on “August. Eighth” they ran into a problem on one of their animated characters, the villain. Arman called me and asked for help. I gave some advice, for example, to make the hairstyle a bit harsher than it was drawn, and it helped the look.
No wonder Main Road|Post attracts experts, in film it is impossible to work as an individual, without a collective. Their work in my opinion is done well – with excellent taste, technically absolute in such a way that the viewer does not get annoyed by anything."
“We have worked with Arman successfully on several projects, including those which I shot as a cameraman. There is a running joke that computer-guys are the death of stunt-men. Why do you need stunt-men when everything can be drawn in? Of course, this has a grain of truth. What matters is that
Arman is very positive. For those people who are unfamiliar with computer graphics, he can explain very clearly what he needs and what capabilities graphics have for us to use, which is why it’s very comfortable working with him and his team. As a result, we come up with new stunts together and work on making them more spectacular, cooler, and even safer with the help of CG, and it turns out that thanks to visual effects we can make that which in real-life would be too dangerous, expensive, or impossible.
Thanks to Arman I have decided that graphics and stunts should go together. A stunt on its own no longer impresses a jaded viewer, and it is important for us stunt-men and VFX supervisors to stick together and come up with an “it-factor” that will make a shot spectacular. It’s not a question of cleaning up cables or shooting in front of a green screen – Arman and his team are creatives, who can explain effectively what kind of preparation is needed, so that we can achieve that which we both imagined. In my opinion, Main Road|Post is without exaggeration, the best in the country."
Dear Main Road Post you're a fantastic team! I've heard a lot about you, but we've worked togeather for the first time. All the legends were true! You do your job flawlessly. Any movie director is dreaming about the team like yours which can make any dream come true. To be a magician is not an easy job. I would only imagine how much effort and sleepless nights it all takes.
I guess someone was about to get mad because of all my silly comments on a daily basis, thus I opened Cerebro at 3 AM and silently while everyone is asleep left my picky comments there, just to get an immidiate response. It was shocking!
And that is important. You're not only making a director's dreams come to life, but you're also looking at the same direction where a director would be afraid to look or couldn't get to without your help. You can dream and this is a real gift, it is an indication of a free will and a strength of spirit. I love you for your talent and would like to thank all of you on behalf of all the future audience for this miracle."